First wedding of the year
I was working with Peter Batori, as usual :)
I was working with Peter Batori, as usual :)
In this Quick Tip / Tutorial you will learn how to handle multiple hierarchies, using Extrude Nurbs, Spline Mask, and Rectangles to form an object, and modify them based on their position in the hierarchy.
Further usage of the spline we created during Quick Tip 5.
Learn how to convert splines to joints, and then use those joints to control the spline.
Learn how to create SubFrames in Cinema 4D, creating seamless particle emission.
This Time we’re going to create a Fibonacci node, which will allow us to make some cool effects.
Ever wanted to change user datas with the Capuccino?
In this short example you’ll know how :)