• Combined Emitter - Group

  • Combined Emitter - Main Particles

  • Combined Emitter - Child Particles

Combined Emitter

Using this emitter, you can set main and child particles. Usage is similar to the standard emitter + child emitter. If you use a lot of particle groups, this can become handy. You can combine several options:

  • Set the Main particles to born from an object, and set the Child particles to born from the particles.
  • Set The Main particles to born from a particle group, and set the Child to born from the Main particles.
  • You can also use multiple Combined / Standard / Child emitters to create a lot of groups in a very easy way.

Groups

Using Thinking Particle Groups is essential to use Particles Kit.

Create your own groups, and assign them to required field

Emitter and Visibility has a group tab, dynamics has a field in the User Datas for it.

To do that, you need to go to:

Simulate->Thinking Particles->Thinking Particles Settings

You can Add/Remove groups using the right mouse button.

You can also create hierarchies.

After you created the groups, you just simply need to drag it into the Particle Group User Data.

You can also modify the view type and color of the particles.

If you drag a parent to a force, all of the child groups will be affected.

Particle Settings

Set the number of particles, adjust life/speed/size/distance (distance sets an offset for the particles from the original birth position.)

Birth Settings

Select where you want to birth your particles from. To use surface/volume option, you also need to set the surface/volume type, and also add the object to the “Object to form”  user data.

Emitter Settings

If you select to birth from an emitter, you can adjust it’s shape, and size. You can move/rotate the emitter by moving the Standard Emitter Null Object.

Time Settings

Set the start and end frames, and also, you can how often to emit particles. Use this option if you want to generate trees/flowers with hair.