MoGraph Connector
The MoGraph Connector converts particles to matrices, and vica versa, and above that, with the MoGraph Connector, you have the ability to:
- create particles from any objects (polygonal, primitive, spline, particles)
- You have the ability to affect the particles with MoGraph Effectors (all of them work, even python or coffee effectors)
- You have the ability to choose priority for the particles.
- You have the ability to get particles from one object to another.
The MoGraph Connector is not an emitter. It generates particles from object in any way (vertex, edge, surface, volume), but it generates it constantly at every frame, the particles are constrained to the object, and the current object point they’ve birth from.
This also means, that these particles live forever, so if you overwrite the life parameters, the missing particles will be born again.
You should use this to generate particles from object, and use a Child Emitter to create particles from the MoGraph particles. May sound confusing, but you will instantly get it when using it.
The MoGraph Connector extends from the Matrix Object.
Why is that?
It’s because current release of Cinema 4D doesn’t allow developers to create dynamics user data with ease. Since the Matrix Object uses different parameters on different inputs for the Object node, you can’t port it out efficiently. That’s why i added a new tab to an existing Matrix Object instead.
Select Function:
Object mode: Generate particles from a single object.
Use Hierarchy: Drag a Hierarhcy here, so it will move particles from one object to another.
Count Seconds: This way the particles will show numbers, which will be the current second of the animation.
Use Hierarchy: Drag a Hierarhcy here, so it will move particles from one object to another.
Count Seconds: This way the particles will show numbers, which will be the current second of the animation.
Select Iteration Type:
Use Time: Iterate through the hierarchy using Time.
Use Iteration Slider: Keyframe the changes in the Hierarchy with ease.
Use Iteration Slider: Keyframe the changes in the Hierarchy with ease.
Object:
Drag the Object here. Can be primitive, a spline, or even a particle group.
Hierarhy To Use:
Drag the Hierarhy here. This should be a Null Object with all the object you want to generate particles from as a child.
Iteration Slider:
Animate this slider when using Iteration Slider Iteration Type.
Time Multiplier:
Multiply the Time with this number. Applies for only the MoGraph Connector. Doesn’t change Cinema 4D Time.